

Which you could go back and forth between ZBrush and Blender where needed depending on your work method.Ĩ - Use Blender to set your layout to look about the same as in the following video: or this image to be able to develop/create your mesh to the shape you need.

Then work on refining it in Blender where needed.ħ - ZBrush, Use their Concept Sculpting method. Though you might need a blender add-on for the isometric view.Ģ - Smoothie-3D, One 2D picture to create model from, then import into Blender.ģ - Regard 3D, by using multiple views to create a model and bring into Blender.Ĥ - Kinect with 3D Scan app, then work on your file in Blender.ĥ - 3Sweep, though you'll have to check when it'll be commercially available to the public and by then you can use Blender to flesh out any issues.Ħ - PhotoAnim 3D, you can use one 2D image to work from. Such as the following:ġ - Extruding a simple mesh or vector graphic in a 2D or isometric view. I did find some useful techniques/methods/programs over the years that were just as good with using one or several background images.
